Expanding how kids interact with Beano.com to grow the data that powers Beano Brain

Expanding how kids interact with Beano.com to grow the data that powers Beano Brain

Redesigning the jokes page, introducing new TRQ interaction formats, and running fake-door tests to understand what features kids wanted.

COMPANY

DC Thomson

London, UK

my role

Product Designer

Team

Product Manager, Engineers, Product Designer

SCOPE

UI redesign, UX design, fake-door testing, registration flow

Context

Context

Beano.com is the digital home of the Beano universe · comics, quizzes, jokes, games, built for kids. The Beano Product Team (us) builds and maintains the site. Beano Brain is a separate insights team that collects audience data and sells it to brands. TRQs · Totally Random Questions · are short survey-style questions sprinkled across the site, embedded mid-page in jokes, quizzes, games, and longer content. The more kids engage, the more TRQs they see. The more TRQs they answer, the more data Beano Brain has.

Why it mattered to the business…

Every extra minute a kid spends on the site is another chance for a TRQ to surface and be answered. Our work directly fed that pipeline · not because it was designed around data collection, but because making the site genuinely better for kids to use and making it more valuable to Beano Brain were the same goal.

Problem Statement

Problem Statement

Beano.com needs more varied and interactive experiences to give kids reasons to return because a single TRQ format and passive content pages are not enough to sustain meaningful interaction.

Solutions

Solutions

WORK STREAM 01 OF 03

WORK STREAM 01 OF 03

SHIPPED

SHIPPED

Jokes page redesign

Jokes was the second most popular content type on Beano.com, pulling 1.3 million views over 12 months. But the format was passive. Kids arrived, skimmed a grid of image cards with text baked in, and left. The TRQ embedded mid-page was rarely seen, let alone answered.


There were two problems worth solving. The first was accessibility: joke text rendered inside images meant it couldn't resize, couldn't be read by assistive technology, and was often illegible on smaller screens. The second was engagement: a long static scroll gives kids no reason to stay.

BEFORE: desktop: image-heavy grid, text baked into images, TRQ buried mid-scroll

old jokes desktop

AFTER: desktop: readable HTML text, allows interaction for answer, TRQ visible right away

new jokes page desktop

The first iteration moved mobile to a carousel format: one joke at a time, swipeable. But early on it didn't outperform the stacked version. Kids weren't sure what to do with it. So we added two things: an onboarding instruction card ("Tap for LOLs. Swipe for new jokes.") and left/right arrows to signal there was more content to discover. Once those were in, the format clicked. Kids had the context they needed to engage with it.

Jokes page on mobile from Before and After view

old jokes mobile

OLD JOKES PAGE MOBILE

new jokes mobile instructions card

AFTER: Instruction card

new jokes mobile joke 01

AFTER: carousel

The desktop design retained a grid layout but shifted to the same text-as-text approach, removing the accessibility issues across both breakpoints.

OPTIONS CONSIDERED

Iterate on the existing static grid · Move to a full-page carousel/reels format · Hybrid approach with accessibility fix only

WHAT WE CHOSE

Carousel on mobile with the onboarding instruction card. Grid retained on desktop with text extracted from images across both.

2x

2x

2x

Average session duration on jokes pages more than doubled after launch

Average session duration on jokes pages more than doubled after launch

Internal analytics shared by PM, July 2025

Internal analytics shared by PM, July 2025

For Beano Brain, that number matters beyond engagement. More time on jokes pages means more TRQ completions. The format change served both the user experience and the data pipeline.

WORK STREAM 02 OF 03

WORK STREAM 02 OF 03

SHIPPED

SHIPPED

New TRQ formats: Emoji Likert Scale

Totally Random Questions had only one answer format: a multiple-choice text list. This worked, but it set a ceiling on the kinds of questions Beano Brain could ask. Opinion and sentiment questions, "how much do you agree with this?", couldn't be expressed well as a list of options. The format also felt more like a form than part of the site.

Existing TRQ Format: Multiple Choice

Existing format · multiple choice text list. Works for factual questions; doesn't suit sentiment or opinion.

multiple ans trq 01
multiple ans trq 02

The brief from the client and internal feedback both pointed toward more variety and expressiveness. The team explored two new Likert-style formats.

New TRQ Format: Number Slider

trq slider 001

Number Slider 1 view

trq slider 002

Number Slider 2 view

trq slider 003

Number Slider 3 view

trq slider 004

Number Slider 4 view

trq slider 005

Number Slider 5 view

The number slider was a joint exploration. It allowed precise positioning on a scale of 1 to 5, with an emoji appearing above the thumb as you dragged. Functionally it worked, but it still asked kids to think in numbers, an abstract layer between them and their answer.

New TRQ Format: Emoji Likert Scale

trq emoji likert scale 001

EMOJI LIKERT SCALE 1 view

trq emoji likert scale 002

EMOJI LIKERT SCALE 2 view

trq emoji likert scale 003

EMOJI LIKERT SCALE 3 view

trq emoji likert scale 004

EMOJI LIKERT SCALE 4 view

trq emoji likert scale 005

EMOJI LIKERT SCALE 5 view

trq emoji likert scale 006

EMOJI LIKERT SCALE 6 view

The emoji scale was my direction. I wanted to remove that abstraction entirely. Five faces on a line, from angry to heart-eyes. Tap the one that matches how you feel. The selected emoji grows and shows a plain-English label: "No way!", "Not really", "It's okay either way", "Pretty fun!", "Absolutely!" No numbers, no interpretation required. The answer is the feeling.

OPTIONS CONSIDERED

Keep multiple choice only · Add number slider (1–5 draggable) · Add emoji-based Likert scale · Both slider and emoji

WHAT WE CHOSE

Emoji Likert scale as the primary new format. My recommendation was to go emoji over slider considering who the audience is.

WORK STREAM 03 OF 03

WORK STREAM 03 OF 03

EXPLORED

EXPLORED

From workshop to fake-door tests: exploring what would make kids come back

The team ran a workshop to map out what features could make Beano.com feel more personal and worth returning to. Ideas included a leaderboard, the ability to save quizzes and jokes, liking and following topics, and getting personalised recommendations. Rather than build any of these outright, the team decided to test demand first using fake-door tests on the live site.

team session mapping feature ideas

Three features were tested on real Beano.com pages: a Beano Leaderboard shown on quiz results pages, Save and Like buttons on quiz and content pages, and a Login prompt in the navigation.

Fake-door test: Leaderboard

Leaderboard · low interest

Fake-door test: Like & Save

adding Like & Save buttons · significant engagement

Fake-door test: "Coming Soon"

"Coming Soon" · the fake-door reveal

The results were telling. The leaderboard generated low interest. Save and Like drew significant engagement, suggesting kids genuinely wanted to hold onto content they liked and revisit it. The nav login, on its own, didn't drive much action · which confirmed what most product teams eventually learn: a login prompt only works when there's a compelling reason to use it.

A login button in the nav is only useful if kids already know why they'd want an account. It can't do the selling on its own.

OPTIONS CONSIDERED

Single-stage UI and features launch · Defer UI until features ready · Stage the rollout.

WHAT WE CHOSE

Stage the rollout: visual first, features second. Short-form formats added in parallel.

WHAT WE TRADED

A single tidy launch, in favour of shipping momentum and getting earlier feedback.

Designing the registration flow

I designed the full registration and login flow with the safeguarding constraint at the centre. The onboarding opens with character and username selection, using Beano's own characters and an auto-generated username so kids never have to share their real name. From there, the flow requires a parent or guardian's email to proceed. The parent receives a verification code, and the account is only secured once that step is completed.

Login-Reg-Frame-001_Home

adding in login on the nav

Login-Reg-Frame-003_Login

login overlay & create account

Login-Reg-Frame-006_Benefits Pop up

benefits pop up

Login-Reg-Frame-005_Choose character & username

choosing character & name

Login-Reg-Frame-007_Create password

aka: password

Login-Reg-Frame-008_Confirmation of Account

option to secure account

Login-Reg-Frame-009_Parent or Guardian_s email

parent or guardian's email

Parent Guardian Email Pop Up

explanation why

Login-Reg-Frame-010_Enter the email code

email code

Every screen accounts for the possibility that a child might not understand why the parental step exists. There's an inline explainer: "Why do I need to secure my account?" which a kid can tap before deciding whether to continue. The language throughout was deliberately child-appropriate. The password screen is called "Create your super secret code." The tone is consistent with the Beano brand without compromising the clarity of what's being asked.


The registration flow was a design exploration. It didn't ship during this project, but it mapped out exactly what building any of the fake-door features would require, including the safeguarding infrastructure, parental consent flow, and account management. It became the blueprint for what the team would need to build next.

OPTIONS CONSIDERED

Build features directly without testing · Standard email + password registration · Full fake-door test before building anything

WHAT WE CHOSE

Fake-door tests on the live site first to validate demand. Then a full registration flow design to map out what building any of these features would actually require.

Outcomes

Outcomes

What shipped and what it showed

2x

2x

2x

Average session duration on jokes pages more than doubled after launch

Average session duration on jokes pages more than doubled after launch

Internal analytics shared by PM, July 2025

Internal analytics shared by PM, July 2025

Note: The PM who tracked TRQ-specific response rates left the team before this case study was written. TRQ improvement metrics are directionally positive based on team feedback, but exact figures are not available to cite.

The carousel more than doubled time on the jokes page

The jokes page redesign produced the clearest signal: kids were spending more than twice as long on jokes pages after the carousel format launched. More time on page means more TRQ impressions, which feeds directly into Beano Brain's data pipeline.

The emoji Likert scale expanded what Beano Brain could ask

The emoji Likert scale shipped as a new TRQ format alongside the existing multiple choice. It expanded the range of questions Beano Brain could ask and introduced a more expressive, lower-friction way for kids to respond to sentiment-based questions.

Fake-door tests showed what was worth building and what wasn't

The fake-door tests validated that saving content had genuine demand and that the leaderboard did not, saving the team from building a feature with no appetite. The registration flow was a design exploration that mapped out the safeguarding and parental consent requirements any future social feature would need to meet.

Reflection

Reflection

What I took from this project

Validate before you build

The fake-door tests cost relatively little to run and saved the team from shipping a leaderboard feature with no real demand. Testing on the live site with real users gave us evidence that a prototype never would have.

Know your audience's abstraction ceiling

The featured free puzzle wasn't always one readers were interested in. When they tried to find something they wanted to play, it was locked. Some puzzles were also unfamiliar formats with no explanation, creating confusion before a single game was played.

Constraints are design briefs

The safeguarding requirement for under-13s could have felt like a blocker. Instead it became the core design challenge: how do you make parental consent feel like part of the experience rather than a wall? The character selection and child-friendly copy were answers to that question.

Engagement and data aren't separate goals

For readers who had played, the design felt dated and uninviting. Puzzles also skewed toward longer formats, with no short-form option for readers who only had five minutes.

Validate before you build

The fake-door tests cost relatively little to run and saved the team from shipping a leaderboard feature with no real demand. Testing on the live site with real users gave us evidence that a prototype never would have.

Constraints are design briefs

The safeguarding requirement for under-13s could have felt like a blocker. Instead it became the core design challenge: how do you make parental consent feel like part of the experience rather than a wall? The character selection and child-friendly copy were answers to that question.

Know your audience's abstraction ceiling

The featured free puzzle wasn't always one readers were interested in. When they tried to find something they wanted to play, it was locked. Some puzzles were also unfamiliar formats with no explanation, creating confusion before a single game was played.

Engagement and data aren't separate goals

For readers who had played, the design felt dated and uninviting. Puzzles also skewed toward longer formats, with no short-form option for readers who only had five minutes.

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© 2026 Jaci Aricheta. All Rights Reserved.

© 2026 Jaci Aricheta.

All Rights Reserved.